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Predictory Role of Impulsitivity and Loneliness on Internet Gaming Addiction among Missionary Secondary School Students in Nsukka

. Joy U. Nzenweaku, Chinyere J. Onah, Victor O. Odo, Nkiru A. Enukora, Nkechi A. Chukwuemeka & Chinonso A. Okoro Department of Psychology, University of Nigeria, Nsukka


Abstract

The study looked at the impact of impulsivity and loneliness on internet gaming addiction in missionary secondary school students. Four hundred and fifty (450) participants (192 males and 258 females) were drawn from two secondary schools in Nsukka, Enugu State, Nigeria. Participants were drawn using a systemic random sampling technique. Participants' ages ranged from 14 to 21 years old. The Barratt Impulsivity Scale, the UCLA Loneliness Scale, and the Gaming Addiction Scale were used to collate data for the study. The study adopted a cross-sectional design. A hierarchical multiple regressions was used to test the hypotheses of the study. Results of the study revealed that the attention facet (r =.25, p .01), and motor facet (r =.24, p .01) dimensions of impulsivity were positively correlated with internet gaming addiction. The planning facet domain of impulsivity did not predict internet gaming addiction (r =.10, p > .05). Loneliness did not predict internet gaming addiction (r =.10, p >.05). The need for social skills training, which may be beneficial in training students by providing opportunities to address a number of factors that might be associated with problematic behavior for all genders, was discussed in the study.

Keywords: Impulsivity, internet, loneliness, gaming, addiction

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