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EFFECT OF ADAPTED GAMES AND ASANA PRACTICES ON SELECTED PSYCHOMOTOR VARIABLES OF PERSONS WITH INTELLECTUAL DISABILITY

. Mujeebu rahiman Ambalakkandi & Dr. Ch. VST Saikumar


Abstract

The purpose of the study was to find out the effect of adapted games and asana practices on selected psychomotor variables of persons with intellectual disability.  To achieve the purpose of the study, forty five (45) students were randomly selected from 90, with an age range 12-17 years and their mean age is 14 years, who were from different special schools of Kerala state such as Love Shore Special Schools, Kozikkode and Malappuram, Pratheeksha Special School, Mukkam, Kozhikode and Rahmaniya School for Mentally Handicapped, Kozhikode for acting as subjects for the study. They are intellectually challenged – mild, moderate and trainable- without multiple disabilities. The experimental group 1 had undergone adapted asana practices and experimental group 2 had undergone combined adapted asana and games practices for twelve weeks 5 days per week and 1 hour per day basis. The control group had not undergone any training process. The pre test and post test before and after the twelve week training were conducted in the selected psychomotor variables for the three groups. The collected data were analyzed using t ratio to find out the significant improvement in the selected variables of the subjects. ANCOVA was applied to find out the significant difference between the groups. The statistical analysis showed that the intellectually challenged persons in the experimental groups had significantly improved in all selected psychomotor variables namely Static Balance, Reaction Time and Manual Dexterity. The experimental group 2 (adapted games and asana group) had shown better improvements than the experimental group 1 (adapted asana) in all the selected psychomotor variables. The results also showed that there is no significant difference   in the control group in all selected psychomotor variables.

 

Keyword: Intellectual disability, static balance, reaction time, manual dexterity

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